Liquid Glass Refract

Liquid Glass Refract
Liquid Glass Refract

About Liquid Glass Refract

Customizations available in Framer

Content & color

  • Colors — up to five gradient stops, each with its own colour and position. This is the surface the glass refracts.

  • Angle — direction the colour ramp travels across the frame, 0–360°.

  • Image — optional. When set, the glass refracts this image instead of the gradient, which makes it CMS-friendly for hero art.

Liquid motion

  • Distortion — how hard the glass bends what sits behind it.

  • Scale — size of the flowing cells; low is broad and calm, high is fine and busy.

  • Speed — ambient flow speed. Set to 0 for a frozen pane.

Glass character

  • Dispersion — prismatic red/blue split at the edges of the bend.

  • Sheen — specular light catching the folds.

  • Edge Refraction — extra bending near the frame edges, mimicking a thicker glass rim.

  • Grain — fine film grain, which also helps against gradient banding.

Interaction

  • Trigger — Ambient only, Cursor only, or both.

  • Cursor Size — radius of the lens under the pointer, relative to the frame.

  • Cursor Strength — how strongly the pointer pulls and lights the glass.

  • Click Ripples — sends a ring of light outward on click or tap.

Layout

  • Radius — corner rounding; 0 for a full-bleed section background.

Performance & accessibility

  • Quality — internal render resolution (High / Balanced / Low). Layout size is unaffected.

  • Pause Offscreen — stops rendering while scrolled out of view.

  • Reduced Motion — shows a still frame to visitors with reduced motion enabled in their OS.

From Artem Kireev

Refraction Plate
Dither Grain Overlay
Prism Glitch Shader
Halation Field

Related Components

Unfocused
Magnetic Button pro
Rotating Cubes
Halftone Dot Shader