Updates

What’s new in Framer.

Published

Introducing Logo Shaders, a new kind of Framer Shader that lets you upload SVGs or PNGs and bring them to life. Use them to add stunning, dynamic effects to your logos. We’re launching with two Shaders, Gradient and Glass. Animations gently respond to the edges of your shape, while effects like Contour, Dispersion, and Bevel add realistic depth, as if your logos were truly 3D. Especially impactful on teaser pages and product launches. Watch the video to learn more.

Published

The Framer CMS has been completely redesigned to make managing large collections faster and more intuitive. The new table view introduces full inline editing across all cells, eliminating the need to open overlays for most changes, with support for multi-cell selection, bulk actions, and quick copy and paste. Statuses, toggles, references, images, icons, and colors can all be updated directly in place. Keyboard navigation has been re-engineered from the ground up. Columns can now be resized, reordered, and customized, giving full control over the layout. New filtering and search capabilities make it easier to find exactly what you need, and collections can now be organized into folders for better structure. Additionally, fields have been moved to a dedicated panel with a cleaner UI and more space to manage fields. See all additions and fixes below.

Added
  • Added inline editing across all CMS table cells

  • Added dedicated panel for managing fields

  • Added multi-cell selection and bulk actions

  • Added folder support to CMS collections

  • Added filtering to items in the table view

  • Added column resizing and reordering

Improved
  • Improved rows multi-selection and bulk actions

  • Improved search combining it with active filters

  • Improved keyboard navigation across the CMS

  • Improved field dividers with and without titles

  • Improved the item overlay layout and fields

  • Improved clarity of draft and live statuses

  • Improved editing link fields in the overlay

  • Improved field warnings across all fields

  • Improved the menu to add new fields

Fixed
  • Fixed slow bulk editing across multiple fields

  • Fixed inconsistencies in editing media fields

  • Fixed removing fields in use being too slow

Published

Introducing a brand new addition to our Shader library: Holo. A gradient shader that simulates how light splits into rainbows on holographic surfaces. Instead of colors, you control the math that shapes the colors, and the way the shader warps and flows. Holo is now available in the Insert Panel, under Shaders. Watch the video to learn more about how to customize Holo.

Published

Introducing Auto Translate, our newest addition to Localization. This feature keeps your content in sync across all locales automatically, both when you add content in the Canvas and in the CMS. You can find it in locale settings where you’ll also find new AI controls. From there, choose a model or leave the Auto option selected. In this post you can read more about how the latest AI models performed in our translation benchmarks. Once you picked your preference, and the Auto Translate option is enabled, any new or updated content on the Canvas gets immediately translated across all enabled languages, and the same applies to CMS content like blog posts. This way, you can continue editing and publishing without worrying about missing translations. For teams that prefer more control, the Localization view now includes a Translate All action that updates all the locales of the project at once, or lets you manually pick only a subset of them. Additionally, you can now also translate specific layers directly from the Canvas by right clicking a layer and picking Translate Content, or you can do the same for specific pages in the panel. This update aims to save you countless of hours in translations without compromising on quality.