Updates
What’s new

Published

Fable update cover image

Fable 5 is now available in Framer. It’s the most proactive model we’ve tested. It goes beyond the brief, setting up styles and reusing elements across your site. When designing from scratch, first results are polished, with thoughtful finishing touches. It handles creative work like shaders and subtle animations noticeably better than models like Opus or Sonnet. In our latest evals, Fable 5 scored 83% overall, clearing Opus 4.8 at 77%, and led every model on design at 81%. At 2× the credit usage of GPT 5.5, Fable lands around 3.3× Sonnet 5. Now live in the agent model picker.

Published

Sonnet 5 update cover image showing the new AI model announcement in Framer

Sonnet 5 is now available in Framer. Our early use shows it’s a stronger partner for original design work than Sonnet 4.6, especially around layout, visual direction, and editing alongside you. It asks sharper design questions, uses images more purposefully when the prompt calls for it, and is better at picking fonts and writing in a more considered way. Expect a little more upfront thinking than 4.6, but strong efficiency in practice: in our Framer evals, Sonnet 5 scored higher overall while costing less than Sonnet 4.6, with accuracy improving from 72% to 90%. It uses 0.6× the credits of GPT 5.5, with introductory pricing offering 33% off through August 31.

Published

We’ve added folder support to Design Pages, making it easier to keep larger projects organized. Group related explorations, drafts, and experiments into folders to keep the sidebar tidy as your ideas grow. It’s especially useful for keeping assets, social images, favicons, icons, and mocks neatly organized alongside your site work. Perfect for larger projects. Available now in Framer.

Published

We’re bringing interactive shaders to Framer, starting with the Ripple Shader. Ripple is an interactive image shader that distorts images with smooth, water-like ripples that follow your cursor. You can freely customize the ripple’s size, intensity, motion, and more. What’s unique about these kinds of shaders in Framer is that they support spring-based cursor tracking, blending motion-style interaction with WebGL shaders. Watch the video to learn more.